Achievements Update
Quote from: Thundgot (Source)
In an effort to improve performance, in the next minor patch, we will
be removing the “Attributes” section found under “Character” of the
“Statistics” tab found in the Achievement system. While this could be
made available again at some point in the future, there are currently
no plans to do so.
We apologise for any inconvenience that this may cause, and we appreciate your understanding.
Retribution nerfs in the latest beta build – Part I & II
Ghostcrawler made 2 posts regarding the retribution nerfs introduced by the build 9138.
Quote from: Ghostcrawler (Source)
Hello paladins,
Sorry we didn't get a chance to pre-announce these changes before the
data were pushed to the beta. I won't try to sugarcoat it — these are
nerfs.
As I tried to explain before, we concluded a couple of weeks ago that
Retribution was doing too much damage in PvP. We tried to nerf the
burst damage through the previous changes to Divine Storm etc.
Unfortunately, those changes didn't prove sufficient. Not only were
paladins still destroying other classes in PvP, but we also found their
PvE damage, even at level 80, was too high. Many classes were
concluding they were too weak based on comparing their numbers to
paladin numbers (and to be fair, hunters and in some cases mages and
warriors).
Here are the new changes:
1) Judgements of the Wise: Mana gained reduced from 33% to 15% of base
mana. We spent many hours arriving at this number. For example, we did
a lot of Patchwerk fights, watching the mana bar to see when and if it
ever went down. In BGs, we were seeing paladins able to go from target
to target without pausing even when unleashing all of their attacks.
While we don't want you to go OOM in a few seconds, we don't want you
to ignore the mana bar either. Mana is not rage — warriors can't
typically start a battle with a full bar.
2) Judgement of Wisdom: mana gained reduced to 1% of maximum mana and
proc frequency cut by 50%. This ability was flat out better than
Vampiric Touch when the mana provided between the two really needs to
be close in order for the decision between Shadow priest and
Retribution paladin to be a real one.
3) Judgement and Seals: Damage reduced by 20%. This is the major damage
adjustment — a lot of damage was coming from these. We do realize this
hurts Holy and Protection as well, and that is something for which we
are prepared to offer compensation (particularly if it hurts
Protection's threat generation).
4) Hammer of Wrath: Now can’t be used until the target is below 20%
health. Our rule of thumb is that core “Execute-style” abilities work
at 20% and talented abilities work at 35% health. We originally had
Hammer at 35% based on some other limitations of the spell.
5) Art of War: Increased damage bonus to Judgements, Crusader Strike,
and Divine Storm. I'll report back on the exact numbers here when we've
settled on them.
I also want to add that the token Blessing of Might change wasn't
intended as a joke — it is designed so that Battle Shouts won't cancel
the longer and more expensive Blessing of Might in a group setting.
These seem like pretty severe nerfs, but that was the intention. It is
difficult for some players to ever be truly objective with issues
surrounding their class, but in this case we felt Ret was severely
overpowered. This was not in the realm of small tweaks to fix (though
we did try originally). We overhauled the paladin class for Lich King,
so it is unfortunate but not too surprising that the numbers for the
dps spec require a lot of iteration. The mistake is ours, not the fault
of the player base or beta testers.
Nerfing a spec or class is never fun. It means that our initial
estimates of numbers were off and we know that the community is going
to react negatively (to put it mildly

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