Archive for August, 2009

World of Warcraft Gold Farming

Saturday, August 29th, 2009

World of Warcraft Gold Farming is easy so there is no need to envy those players in WoW who seem to find gold everywhere they look. If you are trying your best to be successful in the game, this probably catches your interest, and you find yourself trying to figure out how these players can collect so much gold in this popular role playing game. What you need is to find the secrets used by more experienced players to farm gold.

It has been said that experience is the best teacher?even online in the World of Warcraft. So, why not give yourself the opportunity to learn from the experience of others and use a legitimate strategy guide?

WoW Gold Farming Guides

Knowing how to farm gold will ensure your success in World of Warcraft. The easiest way to get started is to purchase a legitimate WoW gold farming guide. Go ahead and set up your character, and choose what you want. No matter what you choose, you will find you need gold.

WoW gold farming guides will give you the skills you need to collect as much gold as possible in a brief amount of time. You’ll discover several areas with lots of gold for the picking that are virtually unknown to those who do not use a guide.

While there are several good gold farming guides on the market, some suggest strategies that are considered to be “cheats” by Blizzard Entertainment. Steer clear of these, as they will put your game account in jeopardy. Look for guides that offer legitimate methods of farming gold. Valkor’s Gold Making Guide is a prime example of a good gold farming guide.

This guide will get you up to date on the latest information and techniques to use in the game without being banned for using cheats or unethical strategies.

World of Warcraft Gold Farming Strategies

Every day there are millions of gold farming strategies being used in World of Warcraft. Some will be highly successful, others will garner only a few coppers. Pay attention to experienced players who explain their strategies in WoW gold farming guides to prep yourself for WoW success.

Let’s study Valkor’s Gold Making Guide and check out his expertise. This is important, as the value of his book is based upon his level of expertise. Valkor started with WoW on the very first day it was released, so he has been playing for a long time. He realized the importance of gold farming after first focusing on his leveling instead of building prosperity. He tried a lot of strategies to make gold, and over the years has stumbled across more than a few get rich quick tips that are legitimate and don’t require him to buy gold unethically outside of the game.

If Valkor can make gold, so can you! He wrote this guide so you can benefit from his experience. This is especially true if you are a low level character. Using the right strategies will add up to a lot of gold, silver and copper in your pockets and increase your levels at the same time.

Effective gold farming techniques in WoW include:

?The right profession makes all the difference. Choosing the right farm locations and using your skills is important too. For example, if you’re a skinner, you will want to play in areas where you can skin the monsters that you kill. If you’re a tailor, you’ll want to play in areas where cloth is dropped off by humanoids so you can make clothing.

?Get off the main roads. Focus on destroying the creatures you find off in the wild. They will leave different amounts of WoW cash and loot that you can sell in the WoW auction house. If you focus on this rather than adventures and quests you will see a definite growth in your gold.

?Visit the local vendors. Look carefully through their items. On the last page of items for sale, they will often list a rare or unique item in limited quantities. You’ll see bags, recipes, clothing patterns or potion items. Buy these rare items and sell them in the WoW auction house. The earning potential here is

Achievements Update and Retribution Nerfs

Friday, August 14th, 2009

Achievements Update

Quote from: Thundgot (Source)

In an effort to improve performance, in the next minor patch, we will
be removing the “Attributes” section found under “Character” of the
“Statistics” tab found in the Achievement system. While this could be
made available again at some point in the future, there are currently
no plans to do so.

We apologise for any inconvenience that this may cause, and we appreciate your understanding.

Retribution nerfs in the latest beta build – Part I & II

Ghostcrawler made 2 posts regarding the retribution nerfs introduced by the build 9138.

Quote from: Ghostcrawler (Source)

Hello paladins,

Sorry we didn't get a chance to pre-announce these changes before the
data were pushed to the beta. I won't try to sugarcoat it — these are
nerfs.

As I tried to explain before, we concluded a couple of weeks ago that
Retribution was doing too much damage in PvP. We tried to nerf the
burst damage through the previous changes to Divine Storm etc.
Unfortunately, those changes didn't prove sufficient. Not only were
paladins still destroying other classes in PvP, but we also found their
PvE damage, even at level 80, was too high. Many classes were
concluding they were too weak based on comparing their numbers to
paladin numbers (and to be fair, hunters and in some cases mages and
warriors).

Here are the new changes:

1) Judgements of the Wise: Mana gained reduced from 33% to 15% of base
mana. We spent many hours arriving at this number. For example, we did
a lot of Patchwerk fights, watching the mana bar to see when and if it
ever went down. In BGs, we were seeing paladins able to go from target
to target without pausing even when unleashing all of their attacks.
While we don't want you to go OOM in a few seconds, we don't want you
to ignore the mana bar either. Mana is not rage — warriors can't
typically start a battle with a full bar.

2) Judgement of Wisdom: mana gained reduced to 1% of maximum mana and
proc frequency cut by 50%. This ability was flat out better than
Vampiric Touch when the mana provided between the two really needs to
be close in order for the decision between Shadow priest and
Retribution paladin to be a real one.

3) Judgement and Seals: Damage reduced by 20%. This is the major damage
adjustment — a lot of damage was coming from these. We do realize this
hurts Holy and Protection as well, and that is something for which we
are prepared to offer compensation (particularly if it hurts
Protection's threat generation).

4) Hammer of Wrath: Now can’t be used until the target is below 20%
health. Our rule of thumb is that core “Execute-style” abilities work
at 20% and talented abilities work at 35% health. We originally had
Hammer at 35% based on some other limitations of the spell.

5) Art of War: Increased damage bonus to Judgements, Crusader Strike,
and Divine Storm. I'll report back on the exact numbers here when we've
settled on them.

I also want to add that the token Blessing of Might change wasn't
intended as a joke — it is designed so that Battle Shouts won't cancel
the longer and more expensive Blessing of Might in a group setting.

These seem like pretty severe nerfs, but that was the intention. It is
difficult for some players to ever be truly objective with issues
surrounding their class, but in this case we felt Ret was severely
overpowered. This was not in the realm of small tweaks to fix (though
we did try originally). We overhauled the paladin class for Lich King,
so it is unfortunate but not too surprising that the numbers for the
dps spec require a lot of iteration. The mistake is ours, not the fault
of the player base or beta testers.

Nerfing a spec or class is never fun. It means that our initial
estimates of numbers were off and we know that the community is going
to react negatively (to put it mildly