Team Tactics
Sorry about the delay. The last week I moved, and internet just got hooked up this Longbones My talent build is a little odd. I'm still debating on whether to take the 5 points from Lethal Shots, and push them into either BM, or SV. I plan on getting the Savagery enchant on my Axe - Post your armory, so we know what stats you are lacking, and what build you have. These are important pieces of information we need if we are to give you any advice. Different Builds require slightly different stats for best results. -Friar Bijou wrote:ITT: NorthAI is a L枚rd Kaolian wrote:We get so...
I prefer to go against slightly lower level mobs when leveling a weapon skill. It's low risk and you get loot to sell. I can't see doing anything for that long without making some gold from it.-Myohmy 70 NE Hunter Daddy drinks because you cry!invincible mobs in blasted lands work, and although they do fight back they hit like pussies at 70 and a mend pet every ~3-5minutes is enough to keep my pet up and you can train melee skills the same way too =P- God Emperor of Hunters and Priest Forum Mean Person. Duchess xNocturnalSunx wrote:and then we'd probably eventually wind up making a video about sticking talent points up your butt because that's what Aethien s...
Pray that it's a slow day on tickets about how a hunter ninja'd a rogue item, or so-and-so had a name that was almost sorta offensive, or doesn't follow naming guidelines. If the GM is in a good mood, he might do it. If not, like you said, not a big deal. It's still a name that a lot of people wouldn't think of.-Ayrianna 80 Nightelf Hunter - Queen of Typos Sylverra 69 Human Warlock Stormscale Server levaks wrote:And you Ayrianna you are the tupical noob hunter that everyone hates in BGs..the hunter that do arena just to get the axe.. I'm sorry. But Petopi-what?If you explain this to a GM it is hard to imagine that it won't be changed for you as it obviously is a mistype. Then again, GM's can be as unpredictable as the weather...Dont think its ...
daaronte wrote:Hello all, I actually have 2 questions. 1st question is about 35AGI vs Savagery because I'm not sure which one to take? Since I'm a BM hunter I believe Savagery would be the way to go since BM's want AP over agi, but most hunters I see take 35AGI. So which one is overall better.Agility is better for BM too as long as you raid. Simply because it gives a good balance of crit and Ap for raiding and because it benefits from BoKings. Quote:My 2nd question is about survival gear. I see a ton of threads about how there is no good survival gear till past SSC, so my question is what exactly constitutes survival gear? Besides AGI what else does survival gear have on it that makes it survival gear? Also can someone link a prime example of some gear that fits the survival criteria. Thanks all.Necklace of the Deep is true SV gear, it has loads and loads of agility. And actually, is (depending on the amount of physical dps in your raids) the best necklace ingame for SV. And that should answer your other questions about SV gear too. edit: link this to anyone who thinks there's no SV gear till past T5 content. (note: activate AotHawk yourself because it doesnt...
has anyone heard about any DK specific gear?
I'm asking cause DK's run off rune power, so I was curious to know if anyone has seen or heard of any armor that would have runic enhancements? Death Knights will need the same type of stats as a warrior does.
At the moment there isn't any Death Knight (only) requirement armour, but I will post some as soon as it comes out."Death Knights will need the same type of stats as a warrior does.
I've never leveled a warrior past lvl 10, so the important stats to build would be #1 -strength, #2 -stam, and #3 - agility (dodge,armor)??Actually Death Knights need the following Stats listed from most important to least important.
Blood Spec
Strength (DPS - Parry)
Agility (Critical -...
I know I'm going to get rped, but here I go. Last night in Naxx 10 man, we went up against Pahworks, whh we all know is a straight DPS burn down. I hear you guys talking about numbers in the 4,500-5,500 range on this fight with toons geared very similar to me. My DPS was aonstant 2,600 all night long! Where's the DPS? Here is the question: When I'm firing shots ( SpS, ES, Aimed ) sometimes I get eited andannot tell if the shot goes off or if it is still ond. So I will spam that shot until I see it on the target ( xpearl ). I didn't think that it would make a big differee if I pressed that shot 2-4times, and was just trying to get the shots off as fast as possible. The only thing that Ian put my finger on is user error. So, does it matter how many times you try to take a shot or try using a shot that's onD by mistake?? The Armory is down or I would link my toon. My gear is not the proble...
this is not merely a matter of personal preferee... it's a matter of effiey. leveling fury at least until youan get MS (whh at the earliest is level 41 if i'm not mistaken) makes sense bause youan get 22 imp slam about ten levels earlier than that. leveling arms after that makes sense bause youan sp into MS and take advantage of a low miss rate with a 2h and ireased damage over a 1h or DW at this level (MS relies on weapon damage. DW and BT are very gear-dependent). spcing DW fury before you are suffiently geared for it does not make sense bause it leads to missing with your spials and not being able to keep flurry up most of the time (whh you need arit rate of 25-30% to hieve aonstant fl...
Going by iLevel on gems, 1 resiliee = 1.5 stam. Honestly the best pies for PVP generallyome from PVP, with the eeption of the best PVPloak whh is 60 badges of juste. Link to this Feb 17th 2008 3:23am : Logged Reply to this MrDallasholar61 Dent The 1 = 1.5 is what Im looking for. Ill be working on a sond PVP oriented set of gear so I know most things will gethanged. This just helps me figure out an order in whh tohange it. Link to this 0 Messages skped by filter settings, 4 displayed.Thread Index New Subjt Reply to this 3 Replies (Seah Forums) Forum by ZAM Network v2.7 Allakhazam's Forums >World of Waraftlass Diussions >Warlk >Resili...
Hello, Seems to be my week for asking questions about blessings. I'm trying to wrap my head around this and I've been googling. Sifting through WoWheadomments. Looking bk a few pages here. Ian't seem to find aolusive answer. I'm leveling retribution on my sond paladin and just hit 68. I'm playing mostly solo with the casional instae group Ian manage to get into. In this situation, not raiding, no heros. Whh is overall better for a ret paladin? Improved might or Kings (full 5 points)? I'm starting to think divine strength + kings would have ne synergy but overall would I be doing better dam...
These things are coming faster than we have time to post them. :) So this is the second entry in the class Q&A, series, this one about mages. Ghostcrawler answers some interesting questions, and some uninteresting ones, and gives us some clues about the future of the mage class. For those of you who play mages鈥攁nd maybe those of you who don't鈥攔ead on! The text of the interview is after the break. Community Team: Joining us today to shed some light on the many questions we鈥檝e fielded from players within the mage community is the Lead Systems Designer for World of Warcraft, Ghostcrawler, who has enlisted the assistance of several members of our class design team to provide the most thorough answers possible. We鈥檇 like to begin by exploring the perceived role of the mage class. A lot has changed since the days when the 鈥済lass cannon鈥?description was applied. Where do mages fit in the current scope of things, and where do you see them from this point going forward? Ghostcrawler: The mage is the iconic caster -- a ranged class that wants to stay at range in order to focus on dealing damage. They can do single-target damage, area of effect damage (AoE), or crowd control. Every group should want a mage because they are reliable, powerful and flexible. Most of the mage鈥檚 spells have a cast time and a lot of the gameplay involved in improving your mage revolves around minimizing the limitations of the cast time, whether it鈥檚 lowering cast time through talents and gear, getting away from enemies so you have an opportunity to cast, or using the occasional ability to make a spell instant. While all three of the mage talent trees focus on dealing damage, we are pleased with the different feel between Fire, Frost, and Arcane. Arguably mages even have a fourth potential style now that focuses around Frostfire Bolt. We know the stylistic differences work because there are Frost mages who just love Frost and want to see it work in Player vs. Environment (PvE) and Fire mages who want to play Fire in Player vs. Player (PvP). They prefer a play style within the same class over a different play style that would be arguably more effective within a particular aspect of the game. While understandably frustrating for those players, it also points out a success in the class design. We used to call the mage the master of AoE damage, but we鈥檝e since decided that鈥檚 not a great niche for anyone. The 鈥淎oE class鈥?feels mandatory in situations where you do have large crowds of enemies to contend with, but then the AoE class gets bored when everyone else is maximizing their single-target damage on a boss. Now we try and give AoE tools to all damage-dealing specializations (specs), though we will always make extra effort to make sure mages stay good in that department. Players sometimes wonder why the mage class has seen fewer changes than some of the other classes during Lich King. We think that鈥檚 because by and large, the class works. That鈥檚 not to say there aren鈥檛 areas we can improve, but we think the mage has all the right tools to live up to its reputation. What is it that makes them unique when compared to other classes? Ghostcrawler: All of the mage specs, though less-so Arcane, focus on a single spell such as Fireball. At first glance, and especially to non-mages, this might make the class appear overly simple to play, but really you can have a lot going on. There are chance-on-hit abilities (procs) such as Hot Streak and Firestarter to contend with. Mages have some great tools, like Presence of Mind and Arcane Power, to really kick up their damage on demand. Frost PvP in particular requires a lot of finesse to get the Water Elemental鈥檚 Frost Nova at the right time for a Shatter combo. Mages are fragile though (just ask a healer), so they have to make sure they鈥檙e staying alive as well and using the tools they have to do so. Even though most of their damage comes from one spell, mages have a lot going on. The damage per second (DPS) difference between a skilled and less-skilled mage with the same gear can be pronounced. Mages still are a glass cannon when compared to priests and warlocks. While all have their armor spells, the mages also have escape mechanisms from Polymorph to Frost Nova to Iceblock to Blink. Mages should never feel 鈥渢anky鈥?in a PvP environment. The biggest risk for homogenization occurs with the mage and the warlock, but in this case we think the mage is in a good place and it鈥檚 the warlock that we want to move slightly farther away. We鈥檒l talk more about the locks soon, but we need to focus them even more on mechanics like shards and demons. Mages also retain some unique tools, such as the town portals and the (ahem) food and beverage service. Their crowd control is still among the most powerful, if not the most powerful, in the game. Community Team: A lot of initial questions and concerns we received from mages around the world were concerning itemization. In particular, a lot of the newer PvE and PvP mage or caster items seem to favor Fire spec and, to a lesser extent, Arcane. Do you feel as though mages are being forced to focus too much on critical strike rating (crit) over stacking more haste, spell power, and intellect, stats that are much more beneficial to the Frost mage? Ghostcrawler: It isn鈥檛 in our best interest as designers to have Frost want very different stats than Fire. In a world where we already must add so many new items to the game with every new raid tier / Arena season, we just don鈥檛 want to dabble too much with 鈥渢his piece is attractive to the Fire mage, but not the Frost mage.鈥?We think the value of different stats has just crept too far apart for different specs of the same class. It鈥檚 just never going to feel right when one stat is worth double or more of the value of another stat. We鈥檙e making a big pass at all of the talent trees and item stats to try and get this a little closer for everyone. Ideally you might be comparing two pieces of cloth and have to decide whether the haste or crit is more valuable to you, and not just write off everything without crit as junk. So to answer the question succinctly, yes mages are being asked to focus too much on some stats. We also understand there are some items in Naxxramas that are superior to items in Ulduar. This isn鈥檛 ideal, but is partially fallout from our decision to not have the final boss of Ulduar drop better loot than the rest of the instance, which is a design change from the previous tier. We are looking at the items on a case by case basis as the feedback...